Visere for Microsoft • 2011
In 2011, Microsoft tasked Visere with creating concepts focused on presentation of and interaction with entertainment content for their next-gen Xbox console. Our proposed interaction model utilized multi-touch gestures on a 'pebble' style remote paired with voice recognition to enable navigation through layers of content.
I produced a short video (under NDA) depicting a sequence of events a typical user may go through when interacting with their console.
Much of the work we did was integrated into the way users now interact with the second generation Kinect camera, which ended up being bundled with every Xbox One at launch